Evostar 2018


The Leading European Event on Bio-Inspired Computation. Parma, Italy. 4-6 April 2018.

Call for papers:

EvoGAMES

Bio-inspired Algorithms in Games

Selected EvoApplications papers will be invited to submit to a special issue of the Genetic Programming and Evolvable Machines (2016 Impact Factor: 1.514)

Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.

This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We expect application of the derived methods/theories to newly created or existing games, preferably video games. Especially papers referring to recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are very welcome. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.

Areas of Interest and Contributions

Topics include but are not limited to:
  • Computational Intelligence in video games
  • Intelligent avatars and new forms of player interaction
  • Player experience measurement and optimization
  • Procedural content generation
  • Human-like artificial adversaries and emotion modelling
  • Authentic movement, believable multi-agent control
  • Experimental methods for gameplay evaluation
  • Evolutionary testing and debugging of games
  • Adaptive and interactive narrative and cinematography
  • Games related to social, economic, and financial simulations
  • Adaptive educational, serious and/or social games
  • General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  • Monte-Carlo tree search (MCTS)
  • Affective Computational Intelligence in Games

PUBLICATION DETAILS

Accepted papers will appear in the proceedings of EvoApplications, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference. Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.

This year EvoApplications is accepting two kinds of submission: full papers and short papers. Full papers require novel and complete research work and have a limit of 16 pages. Short papers should present complete research or interesting preliminary results and have a limit of 8 pages. Both types of submission will undergo the same double blind review process and all accepted papers will be included in the LNCS proceedings. All authors of accepted papers will be given the opportunity to further disseminate their work in poster sessions.

SUBMISSION DETAILS

  • Submissions must be original and not published elsewhere. They will be peer reviewed by members of the program committee. The reviewing process will be double-blind, so please omit information about the authors in the submitted paper.
  • Submit your manuscript in Springer LNCS format.
  • Please provide up to five keywords in your Abstract
  • Page limit: 8 pages (short papers) or 16 pages (full papers).
Submission link: https://myreview.saclay.inria.fr/evoapps18/

Presentation details

There are two types of presentation:
  • Long talk (20 minutes + 5 min questions). Authors can optionally bring a poster to present at the poster session.
  • Short talk (10 minutes, no questions). Authors MUST also bring a poster to present at the poster session.
Short papers are only eligible for short talks. Authors of long papers will be notified in advance of the type of presentation (short/long).

EvoGAMES track chairs

  • Antonio Mora
  • Universidad Internacional de la Rioja, Spain
    antoniomiguel.mora(at)unir.net
  • Alberto Tonda
  • Université Paris-Saclay, INRA, France
    alberto.tonda(At)inra.fr

Programme Committee

  • Antonio J. Fernández Leiva , Universidad de Málaga , Spain
  • Raúl Lara Cabrera , Universidad Autónoma de Madrid , Spain
  • Cédric Buche , ENIB , France
  • Tobias Mahlmann , Lund University , Sweden
  • Moshe Sipper , Ben-Gurion University , Israel
  • Julian Togelius , New York University , USA
  • Mike Preuss , University of Munster , Germany
  • David Camacho , Universidad Autónoma de Madrid , Spain
  • Federico Liberatore , Universidad Carlos III , Spain
  • Pablo García Sánchez , Universidad de Cádiz , Spain
  • Antonio González Pardo , Universidad Autónoma de Madrid , Spain
  • Antonios Liapis , University Of Malta , Malta
  • Georgios Yannakakis , University of Malta , Malta
  • Giovanni Squillero , Politecnico di Torino , Italy
  • Antonio J. Fernández Ares , Universidad de Granada , Spain
  • Mihai Polceanu , ENIB , France
  • Juan J. Merelo Guervós , Universidad de Granada , Spain
  • Mohammed Salem , University of Mascara , Algeria

Important dates:

Submission Deadline: 1 November 2017
EXTENDED SUBMISSION DEADLINE: 10 November 2017
Notification: 3 January 2018
Camera-ready: 15 January 2018
Mandatory registration per paper: 9 February 2018
Early registration discount: 28 February
Registration deadline: 28 March
EvoStar dates: 4-6 April 2018

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