EvoGAMES
Bio-inspired Algorithms in Games
Selected EvoApplications papers will be invited to submit to a special issue of the Genetic Programming and Evolvable Machines (2016 Impact Factor: 1.514)
Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We expect application of the derived methods/theories to newly created or existing games, preferably video games. Especially papers referring to recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are very welcome. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
- Computational Intelligence in video games
- Intelligent avatars and new forms of player interaction
- Player experience measurement and optimization
- Procedural content generation
- Human-like artificial adversaries and emotion modelling
- Authentic movement, believable multi-agent control
- Experimental methods for gameplay evaluation
- Evolutionary testing and debugging of games
- Adaptive and interactive narrative and cinematography
- Games related to social, economic, and financial simulations
- Adaptive educational, serious and/or social games
- General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
- Monte-Carlo tree search (MCTS)
- Affective Computational Intelligence in Games
PUBLICATION DETAILS
Accepted papers will appear in the proceedings of EvoApplications,
published in a volume of the Springer Lecture Notes in Computer Science,
which will be available at the Conference. Submissions must be original and
not published elsewhere. The submissions will be peer reviewed by at least
three members of the program committee. The authors of accepted papers will
have to improve their paper on the basis of the reviewers comments and will
be asked to send a camera ready version of their manuscripts. At least one
author of each accepted work has to register for the conference and attend
the conference and present the work.
This year EvoApplications is accepting two kinds of submission: full papers and short papers. Full papers require novel and complete research work and have a limit of 16 pages. Short papers should present complete research or interesting preliminary results and have a limit of 8 pages. Both types of submission will undergo the same double blind review process and all accepted papers will be included in the LNCS proceedings. All authors of accepted papers will be given the opportunity to further disseminate their work in poster sessions.
SUBMISSION DETAILS
- Submissions must be original and not published elsewhere. They will be
peer reviewed by members of the program committee. The reviewing process
will be double-blind, so please omit information about the authors in the
submitted paper.
- Submit your manuscript in Springer
LNCS format.
- Please provide up to five keywords in your Abstract
- Page limit: 8 pages (short papers) or 16 pages (full papers).
Submission link: https://myreview.saclay.inria.fr/evoapps18/
Presentation details
There are two types of presentation:
- Long talk (20 minutes + 5 min questions). Authors can optionally bring a poster to present at the poster session.
- Short talk (10 minutes, no questions). Authors MUST also bring a poster to present at the poster session.
Short papers are only eligible for short talks. Authors of long papers will be notified in advance of the type of presentation (short/long).
EvoGAMES track chairs
- Antonio Mora
Universidad Internacional de la Rioja, Spain
antoniomiguel.mora(at)unir.net
- Alberto Tonda
Université Paris-Saclay, INRA, France
alberto.tonda(At)inra.fr
Programme Committee
- Antonio J. Fernández Leiva , Universidad de Málaga , Spain
- Raúl Lara Cabrera , Universidad Autónoma de Madrid , Spain
- Cédric Buche , ENIB , France
- Tobias Mahlmann , Lund University , Sweden
- Moshe Sipper , Ben-Gurion University , Israel
- Julian Togelius , New York University , USA
- Mike Preuss , University of Munster , Germany
- David Camacho , Universidad Autónoma de Madrid , Spain
- Federico Liberatore , Universidad Carlos III , Spain
- Pablo García Sánchez , Universidad de Cádiz , Spain
- Antonio González Pardo , Universidad Autónoma de Madrid , Spain
- Antonios Liapis , University Of Malta , Malta
- Georgios Yannakakis , University of Malta , Malta
- Giovanni Squillero , Politecnico di Torino , Italy
- Antonio J. Fernández Ares , Universidad de Granada , Spain
- Mihai Polceanu , ENIB , France
- Juan J. Merelo Guervós , Universidad de Granada , Spain
- Mohammed Salem , University of Mascara , Algeria