Evostar 2017


The Leading European Event on Bio-Inspired Computation. Amsterdam. 19-21 April 2017.

Call for papers:

EvoGAMES

Bio-inspired Algorithms in Games

Important notice

Due to a large number of request for late submissions, the EvoStar submission sites will stay open until this Tuesday 15 November 23:59:59 SST, after which no further submissions will be accepted. Authors who have already submitted, can update their work until this time.

The recipients of the "EvoAPPLICATIONS Best Paper Awards" will be invited to submit an extended version of their works to a special issue of Memetic Computing.

Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.

This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We expect application of the derived methods/theories to newly created or existing games, preferably video games. Especially papers referring to recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are very welcome. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.

Areas of Interest and Contributions

Topics include but are not limited to:
  • Computational Intelligence in video games
  • Intelligent avatars and new forms of player interaction
  • Player experience measurement and optimization
  • Procedural content generation
  • Human-like artificial adversaries and emotion modelling
  • Authentic movement, believable multi-agent control
  • Experimental methods for gameplay evaluation
  • Evolutionary testing and debugging of games
  • Adaptive and interactive narrative and cinematography
  • Games related to social, economic, and financial simulations
  • Adaptive educational, serious and/or social games
  • General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  • Monte-Carlo tree search (MCTS)
  • Affective Computational Intelligence in Games

PUBLICATION DETAILS

Accepted papers will appear in the proceedings of EvoStar, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.The reviewing process will be double-blind, please omit information about the authors in the submitted paper.

Submission Details

Submissions must be original and not published elsewhere. They will be peer reviewed by members of the program committee. The reviewing process will be double-blind, so please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.
Please provide up to five keywords in your Abstract
Page limit: 16 pages.

EvoGAMES track chairs

  • Paolo Burrelli
    Aalborg University Copenhagen
    pabu(at)create.aau.dk
  • Antonio M. Mora Garcia
    Universidad de Granada
    amorag(at)geneura.ugr.es
  • Alberto Tonda
    INRA, France
    alberto.tonda(at)grignon.inra.fr

Programme Committee

  • Buche, Cédric; ENIB, France
  • Camacho, David; Universidad Autónoma de Madrid, Spain
  • Fernández Ares, Antonio; University Of Granada, Spain
  • Fernández Leiva, Antonio; University of Málaga, Spain
  • García Sánchez, Pablo; University of Cádiz, Spain
  • González Pardo, Antonio; Universidad Autónoma de Madrid, Spain
  • Gutiérrez Vela, Francisco Luis; University Of Granada, Spain
  • Hagelback, Johan; Blekinge Tekniska Hogskola, Sweden
  • Hallam, John; University of Southern Denmark, Denmark
  • Lara Cabrera, Raúl; Universidad Autónoma de Madrid, Spain
  • Liapis, Antonios; University Of Malta, Malta
  • Liberatore, Federico; Universidad Carlos III, Spain
  • Mahlmann, Tobias; Lund University, Sweden
  • Paderewski Rodriguez, Patricia; University Of Granada, Spain
  • Preuss, Mike; TU Dortmund, Germany
  • Sipper, Moshe; Ben-Gurion University, Israel
  • Togelius, Julian; New York University, USA
  • Urli, Tommaso; Csiro Data61, Australia
  • Yannakakis, Georgios N.; University Of Malta, Malta

Important dates:

Submission Deadline: 1 November 2016
EXTENDED DEADLINE: 15 November 2016
(site remains open for final changes until 21 Nov)
Notification: 9 January 2017
Camera-ready: 25 January 2017
Mandatory registration per paper: 1 February 2017
Student bursary deadline: 20 February 2017
Early registration discount: 1 March 2017
Registration deadline: 10 April 2017
EvoStar dates: 19-21 April 2017

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